Items where Subject is "Public art"

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Number of items at this level: 7.

C

This paper reveals how UK street carnival is located within policy discourses that facilitate notions of creative economy, inter-place competition and the representation of institutionally-preferred versions of local, regional and national place-identity. The paper draws on ethnographic research within two community town carnivals and the professional Battle for the Winds carnival performances that launched the 2012 Olympic sailing at Weymouth. It considers the evolution of policy-driven carnival vocabularies that were designed to articulate preferred ‘Jurassic Coast’ and Olympic place identities for the south-west UK during 2012, and their effect on two vernacular, community street carnivals in East Devon and Dorset. The paper exposes the cultural tension between these vernacular events and the ‘official feast’ of Jurassic Coast and Olympic carnival, in terms of their performance of contradictory place-identities and contested notions of artistic community. It describes the popular challenge to aesthetic hegemony that these community carnivals presented during 2012. Finally, the author argues for a reassessment of the artistic value of vernacular carnivals, and affirms their status as a culture of resistance that creates alternative, sometimes inconvenient, symbolic constructions of community and place to those preferred by institutional actors operating within a neo-liberal discourse of inter-place competition.

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G

‘Stasis’ is widely accepted as the pre-eminent condition of the conflict on the Western Front; a war of congealment, fixity and stagnant immobility fought from defensive earthworks that were intended to be temporary but quickly became permanent.
In the battle zones a new spatial order emerged. Beyond the superficial safety of the front-line parapet was No-Man’s-Land; a liminal, unknown space, a ‘debateable land’ that could not be fully owned or controlled. Far beyond lay a green and unspoilt distance, a ‘Promised Land' that was forever locked in an unattainable future. This was the domain of imperial development and potential exploitation.
This chapter explores the spatiality of conflicts on the Great War battlefield, and draws on the work of several British artists, cartographers and surveyors who attempted to explore and lend visual form to the chaos. Through the act of mapping and drawing they attempted to systematize the outward devastation, whereby trees would become datum points, emptiness was labelled, and the few fixed features of the ravaged land became the immutable co-ordinates of a functional terrain, a strategic field, where maps where predicated as much on time as of place.

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K

This research concluded in an exhibition at Dorset County Museum in 2018. The research explored how scenographic design processes can be used in the creation of visual art, with a purpose of reconceptualizing the complex ideas of deep time and the Anthropocene. Howard (2009) states that ‘Scenographic story telling brings an individual angle to a well-known work so it can be presented to a fresh audience’. I claim that by approaching this art work from a scenographic view point I have developed an exhibition that unpacks the complexity of Earth’s story in a playful and engaging way. Deep time is a notion of geological time determined by the long and dense history of Earth’s development over 4.5 billion years. In this exhibition I used a Longcase Clock, together with other interactive artefacts, to consider emerging theories about time. The Anthropocene is currently an informal term to signify a contemporary time interval in which surface geographical processes are dominated by human activities (Zalasiewicz, Crutzen, Steffen, 2012). By using the construct of the Anthropocene in the artwork I encouraged the audience to think about the world and to be naturally curious about its future. This artwork is the outcome of research which engaged with museum collections, earth scientists and natural forms as well as the development of materials. I collaborated with a theatre director to create dramaturgy in these static artefacts ‘using metaphor[s] to draw [people] into a world plausible for tackling obscure and abstract ideas’ (Braund, 2015).

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M

The Hidden Stories app delves deep into the untold history of Leicester’s Cultural Quarter, bringing the area to life through poetry, plays and narrative non-fiction.

The app operates via locative technology that triggers fragments of writing at specific locations; the texts are effectively connected with the location and history they are exploring, with content being unlocked as the user moves around the area.

Each text is displayed differently within the app, taking advantage of the framework to emphasise the ideas being presented by the writers and reflecting the concept of hidden stories.

Hidden Stories was commissioned by Phoenix and developed by Cuttlefish Multimedia as part of Affective Digital Histories, a research project investigating how communities change with urban decline and regeneration. The five pieces of creative writing used in the app were commissioned and edited by Corinne Fowler, director of the University of Leicester’s Centre for New Writing. To find out more visit affectivedigitalhistories.org.uk.

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R

This lavishly illustrated book breaks new ground in focusing on some of the many successful professional British women sculptors active during this period. Largely unknown, the few women who have been mentioned in histories of twentieth century British sculpture have been those who adhered to the (masculine) Modernist canon. Organized by theme this book explores and illustrates an unusually large number of and stylistically varied works. The social and cultural contexts in which these women sculptors were working are investigated, revealing how, mostly male, commentators often fixated on their gender at the expense of seriously engaging with their work. A wide variety of sources are used, ranging from contemporary art historical accounts to articles in popular magazines. This book explores contemporary sculptural developments, art school training, exhibiting opportunities, and the writings of influential critics. It also reveals how important photography, film and the written word were in the creation of reputations. Alongside revealing important works and individuals, this book's originality also lies in its scope, covering diverse sculptural genres such as decorative sculpture and utilitarian objects for the home and garden; portraits and statues; architectural sculpture, war memorials and ecclesiastical work.

S

This article examines the performative digital practices of India’s feminist campaign group Blank Noise, with a focus on their 2016 project #WalkAlone. The event sought to explore and challenge embodied notions of female safety and visibility in night-time urban public spaces, by inviting women to walk alone in a place of their choosing between 9pm and midnight. In doing so, Blank Noise called on participants to ‘walk alone, together’, utilising digital documentation tools and media platforms to network these dispersed embodied acts. Drawing on my participation in #WalkAlone from the remote position of the UK alongside online documentation of the project, I examine how these tools established ‘digital proximities’ between participants, transforming our solitary acts into collective embodied action. I argue that Blank Noise’s project extends Butler’s notion of ‘plural performativity’ (2015) into a digital public sphere, by constructing a mode of embodied assembly within media spaces. Here, digital proximities between dispersed participants forged a concerted enactment from the private and personal actions of individual women, walking on the stage of the nocturnal city.

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W

Transmission was a live contemporary artwork commissioned by Arts Council England to help celebrate the 25th anniversary of 'Sea Music’, an immense multi-platform sculpture by Anthony Caro, which has stood on Poole Quay, Dorset since 1991 and is renowned as the artist’s only site-specific artwork.

Working with invited sonic artist Sian Hutchings, Waring conducted extensive research into the material, weight, mass, volume, colour and locational positioning of the sculpture, so as to help
identify methods for making an interpretive and performative artwork comprising simultaneous light projection, sound and moving human bodies. Working within the context of contemporary research into visual and sonic perception, they re-interpreted ‘Sea Music’ as a dynamic catalyst to inspire Transmission, with the performance taking place in the dark and within the actual large-scale structure of Sea Music.

Contemporary dancers improvised to the amplified noise of steel, hearing this for the first time live on the night. This gave the performance a vulnerability, echoing that of the location of the sculpture itself which is perched precariously on the edge of the quayside. Drawing on Steyerl’s treatise on the dramatic impact of new technologies of surveillance, tracking and targeting our spatial and temporal orientation, the performance required that dancers respond to the sound, whilst a horizon of white light swept up and down, simulating the smooth progression of a scanner as it collects data.

Transmission had an active engagement programme, with full video documentation for Poole Museum, including two public lectures by the director of the Yorkshire Sculpture Park, Peter Murray, and by Alistair Sooke, art critic and TV presenter. Waring’s subsequent research projects for ITV and the 2019 exhibition commission for Dazzle: Disguise and Disruption owed much to the collaborative learning from Transmission.

Transmission (8.5 mins)
https://vimeo.com/247467411
password:
transmission151218

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