The Queen of Spades Project is an experimental collaborative project by Joel Lardner and Paul Roberts, Illustration at Arts University Bournemouth. The project explores Alexander Pushkin’s supernatural tale of obsession and risk, The Queen of Spades (1834), and expands on the visual language of Joel Lardner’s 2011 illustrated picture book of the same name. The picture book has always appealed to Illustrators in that it encourages the expansion of a particular visual language and provides a platform with which to build, explore, and examine imaginary worlds.
The research imperative throughout the project has been to harness emerging games technology in order to transform how storytelling and picture books can be understood and reinterpreted. VR technology provides the potential for readers to inhabit a story and offers multi-dimensional insights from within a text. The ability to alternate between characters or intervene at points within the plot opens up new insights as to how stories will be enacted and experienced. Illustrators are uniquely placed to adopt and occupy this new fascinating and portentous field of study -
whether as games makers, or interactive storytellers. An animated experimental film completed in 2016 forms part of an ongoing project exploring the potential for storytelling and illustration within the digital environment.
This film was awarded certificate of Merit in the category of Animation in the 2016 Three x Three International Illustration Awards, USA. It was also selected for screening during the Motion Commotion event on July 11 2018 at ICON 10 International Illustration Conference in Detroit, USA.